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Does a DOJ Rule Change Mean Greater Security or Allow the Government to Hack Your Computer?

A change in rules which the Department of Justice says simply gives more courts a way to order online surveillance is now in effect, much to the dismay of numerous organizations nationally.                                                                                                    

 The changes to Rule 41 went into effect on December 1, 2016, and the DOJ says, “The amendments do not change any of the traditional protections and procedures under the Fourth Amendment, such as the requirement that the government establish probable cause.  Rather, the amendments would merely ensure that at least one court is available to consider whether a particular warrant application comports with the Fourth Amendment.” (DOJ blog, June 20, 2016)                          The DOJ says the rule changes are meant for specific cases, such as uncovering the location of a computer that has purposely been veiled to hide its location, or to help reduce the number of warrants that would need to be issued in a case where many jurisdictions would have individually needed to be involved. 

Not so says a number of organizations nationally, including the American Civil Liberties Union,..
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April 7th, 2016|

Gamification Workshop Wrapup

The second annual Simulation and Gamification Workshop was held at Rutgers.  There were four 90 minute workshops and a keynote.

Joey J. Lee is Research Assistant Professor of Technology and Education at Teachers College, Columbia University and Director of the Games Research Lab, gave a keynote talk on “Games for Social and Educational Impact: Lessons Learned and What’s Next?” and followed up with a workshop on “Games for Social and Educational Impact.”


Thomas Heinzen of William Paterson University facilitated a workshop on “Practice Using Game Design to Increase Student Completion Rates.”  After lunch there were two more workshops, one with Matthew Farber of Ne\w Jersey City University on “Designing Student Experiences with Game-Based Learning”


Gayle Stein, Rutgers University, and Beth Ritter-Guth, Union County College, original producers of the gamification series, facilitated a hands-on workshop on “Cookies and Mohr: A Business Simulation.”



Gamification series of videos will soon be available at

April 7th, 2016|
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Grace Agnew
Associate University Librarian
Digital Library Systems, Rutgers University


March 24th, 2011|

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March 15th, 2011|